People often ask me how I come up with such ideas, with the emphasis on the "such". It is a difficult question to answer. Well, how are these ideas born? Where do they come from, who or what inspires them? These questions are hard to answer since ideas originate in flashes, altered states of perception, chain reactions, and dreams, among other things.
Sometime, somewhere, something sows the seed and while it germinates, more ideas develop. The wind caresses the delicate plant, the sun shines on it, the rain cools it and all together they contribute to making the plant grow. My ideas grow and blossom until at some point when they are big enough, sometimes with the help of a completely different idea, the labor pains set in - suddenly the idea is born. "Here I am, take me, do something with me, breathe life into me." Once the idea is born, it loudly claims its right to exist, but it isn't necessarily what I end up developing. This idea just triggers yet another one. Sometimes several ideas merge into one new concept.
As a child, while my playmates were busy drawing pictures of tanks, airplanes, soldiers, and Indians as well as playing with loads of plastic war toys, I was busy tracing animals from various books since I couldn't draw them myself. I also bought lots of plastic animal figures. I soon owned a large zoo, which had to face my playmates' hordes of warriors. If their Indians wanted to shoot my lions, I was forced to have the lions eat them - after all, lions have no shotguns. I invented exciting situations in which my animals had to defend themselves against enemies. These tactics were later helpful when playing with the other children.
I made my first single piece, a carved elephant, from some leftover wood. I carved it long after I had started making puzzles. I am very attached to any wood left over from other projects. I can't and refuse to burn these small pieces of wood which are quite useless. I keep them forever and feel their questioning presence. "What will you do with me?" they seem to ask. I don't always know the answer.
It was the elephant that led the way. Originally, it was meant to be a present for a friend. When the carving was finished, I started thinking about how to best pack and protect it. Then something strange happened. The rest of the wood from which I had sawed the elephant and which would normally have been useless, was lying next to my jigsaw and seemed to be calling out to me. I turned to look, I studied it, and suddenly I knew the answer: the perfect protection for the elephant was the leftover piece of wood from which it had been sawn.
It wasn't until later that I realized this piece of wood wasn't just an ordinary piece of wood; it was the elephant's home, its natural habitat, figuratively speaking. Placed in its original surroundings, the elephant seemed to come alive. I hadn't just carved an elephant. By using the leftover wood, I had also created a miniature world. But as I said before, I didn't have this idea from the very beginning; it had to develop and evolve.
I was very excited when I had finished and put both pieces together. Every time I sawed bears, giraffes, gorillas, and whales out of leftover pieces of wood, I had the feeling the animals were there long before I had sawed them out. A long and narrow piece of leftover wood demanded to be freed. "I am a giraffe, let me out," it called to me. The dark and gnarled chunk of burl joined in saying, "And I am a bear." Meanwhile, the crocodile sunned itself on a riverbank, which at first glance seemed to be a log. It all came together and the idea was born: habitats. Sometimes something has to happen which isn't a part of the original concept and which unexpectedly plays a guiding role in the realization of the idea.
Long before the whale project, I had wanted to design a crèche. It had been a central part of my thinking since I was five years old. That summer, I had secretly gone up to the attic and discovered a nativity scene in a big trunk. I placed the figures around me at arm's length and was promptly caught red-handed by my mother. Being at the center of the holy family was not enough to protect me from punishment. This incident was to be my initiation into the circle of nativity scene aficionados, even though I wasn't to become a real member until much later.
I often inspected commercially made, junky looking figures in nativity sets and became aware of how difficult it was to store these delicate figures for the rest of the year without damaging them. I didn't want that kind of crèche. Mine was to be simple and down-to-earth. Jesus, a newborn, need not have the usual "our savior" expression on his face. My figures were to be human, not weighed down by biblical clichés. But all my efforts to translate the nativity scene into a puzzle failed. Even a visit to the Frankfurt trade fair's special crèche section was of no help. By coincidence, I saw nativity figures in a newspaper. They were sketched very simply, and instantly I realized that this was the key to my project.
Once again I encountered the usual puzzle problems. How much liberty could I take with the figures to keep the gaps between them to a minimum? What should the comet look like, how many farm animals should there be? Finally, three weeks later a feasible design in which the figures were laid out in every conceivable position was ready.
I could go to work on the prototype. At this point one finds out what's wrong with the two-dimensional sketch, where the gaps are and how they can be filled. I then celebrated Christmas. It was mid-August, the temperature was 34 degrees centigrade and I was on Bali. My first nativity puzzle was finished. It needed improvements and the figures were very simple, but they were protected within the puzzle. All in all, it was only four centimeters in height and I was very pleased with it.
The Wood
Due to my long sojourns on Bali, my job as a photographer started to flounder. None of my clients was willing to put up with my prolonged absences. No wonder I started to look for another way of earning my living. I decided that my carvings would make up for it. The time had come for the production of a small series of my four puzzles. This was to help take care of my living expenses.
Although Indonesia is one of the biggest exporters of wood, there are no lumberyards where one can buy five boards of pulai wood. One has to order a tree. These willow-like trees are common on Bali and this "sacred" tree is often found near temples. But the Balinese fear the wrath of the evil spirits who inhabit the trees. This is why nobody fells them unless they absolutely have to. If they do resort to felling one, it is done only after a tree ceremony is held in which offerings are made and forgiveness sought.
This wood is usually used to make sacred Topeng masks, Barong animal heads and bull heads for the cremation ceremonies of kings and priests. Thank God the island consists of many small kingdoms so that there is always enough wood for my carvings.
As a rule, the softwood of these fast-growing and mighty trees is infested with insects. The trees are sold as seen, one doesn't know what they're like until one saws them apart.
So I ordered trees and acquired my first cubic meters of pulai wood. The utter existence of this wood somehow forced me to carve lots and lots of puzzles. It was either me or the termites and other pests. I decided to take on the challenge.
Wood is a unique material
Wood is a wonderful material to work with. Almost anything can be made from it. Wood varies in color, density and structure, but it always communicates warmth. No other hard material is as soft once it is finely sanded or polished. Willow, poplars, birch, and pulai wood have very short fibers and are therefore perfect for carving. The longer the fibers, the less suited a wood is for carving. Pulai wood's end grain usually has very fine pores and can therefore be carved in any direction.
In the tropics many processes take place at a more accelerated pace. This is particularly the case with parasites infesting living trees and freshly felled softwood. Pulai trees are prone to blue mold, wind torsion cracks, bast fiber formation, and attack from all sorts of pests. All this is bad for the commercial lumberyards, but makes this type of tree even more interesting for me due to the surprising textures and surfaces that characterize the wood.
When I started, I used boards to make square puzzles with smooth edges. For many of my objects I now prefer the rough, natural bark edges. Sometimes, I even glue them on. This results in one-of-a-kind pieces because their appearance is not only determined by the motif but by the wood as well. Natural edges and animal motifs have replaced the earlier stiffness of the rectangular form and give my work a richer and more intriguing aspect.
But wood also has its disadvantages, which can be detrimental to my work.
Since not all parts of a puzzle can be safely positioned in the direction of the grain, the most fragile parts of an animal carving have to be taken into consideration when designing the puzzle. For instance, a giraffe's legs and neck or a deer's delicate antlers can only be carved in the direction of growth. This makes designing the puzzles extremely complicated. It isn't always possible to carve these parts as finely as they should be. Still, my animals look lifelike enough to make people enjoy and want to buy them.
Noah's Ark
Everyday we hear of how endangered our wildlife and flora is. The news that yet another animal, insect or fish has become extinct is sad and distressing. The Boers drove the Bluebuck to extinction as early as 1799, hunting it ruthlessly to turn its habitat into agricultural land. Since then, the rate of extermination has steadily increased. The number of threatened species is alarming and the Red List grows longer and longer each day. It will soon make more sense to compile a list of species that are not threatened.
With this in mind, and with wood waiting to be used, I soon thought up new projects. Frogs were waiting to croak and a first version of Noah's Ark embarked on its maiden voyage. Years had past since I had done my first carvings and in the meantime my skills had improved.
I wanted to raise awareness by carving a large version of Noah's Ark. I started out with a revised version of my Children's Zoo. But it took me a long time to create a final design. Once I came up with the idea of placing the crocodile back to back with the giraffe, positioning the rest of the 86 animals was easy. I left Noah out of the picture, thinking it might be better to let the animals fend for themselves.
I had taken the precaution of having several five and eight-centimeter boards cut from my third tree. The preliminary sketch of the ark resulted in a total boat length of 100 centimeters and a height of 10 centimeters. I was perturbed to discover that my jigsaw could not deal with such dimensions and therefore needed to be adapted. Once again, it became obvious that there often is a huge discrepancy between creative fervor and technical implementation.
This ark, with 88 animals, was probably the world's largest, but I had no way of knowing for sure. In 1999, I decided to build an even bigger one. In the meantime, I had adapted my saw so that its height of stroke was increased and it could saw vertically through several thick planks of wood. This enabled me to make an ark that was 150 centimeters in length, carrying 142 animals. This piece was subsequently rewarded with an entry in the Guinness Book of World Records.
The Chinese Horoscope
Being an asiaphile, it was not long before I became interested in the Chinese horoscope as well. I usually approach a new subject without too many constraints. In this case, there were only two: 12 predetermined animals were to be contained within a circle. After a few days, when I had come up with a suitable design, my only problem being the dragon (what does a dragon look like?), I had the unfortunate idea of incorporating the Yin and Yang symbol into the circle. This meant I had to start all over again. Equipped with scissors, paper, and other aids, I began to place the animals within the circle along the middle S line. But try as I might, I could not place six animals on each side of the Yin/Yang line. The larger animals and the necessity of having animals fit into each other posed insurmountable problems. After a few weeks, I gave up and placed five animals on one side and seven on the other.
Those who know me know that I can't accept defeat for long. It took another three years for me to feel that I had achieved a breakthrough. In the meantime I had learned more about Yin and Yang and my expectations were higher. My project was complicated by the fact that there were supposed to be six animals in one group and six in the other. All animals in the Yang group, with the exception of the rat, are rather large. In the end I found a solution to my liking and the project was successfully completed.
Designs
People often ask if they may touch the animals since they look so real.
To make wooden animals look as real as possible I need a good sketch. Sadly, I am not good at drawing. I never learned how, and admire those who can easily sketch things they see such as a market scene or a hand holding a cup. Since I can't to do this, I resort to the aid of drawing pads, parchment paper, pencils, erasers, scissors, glue, and a photocopying machine.
Again and again I draw a cat or a tapir, erase, turn around, turn over, cut, and hold the drawing up to mirror, until it's the right size and position to fit it into the space in the puzzle where it belongs. Sometimes I have to switch around whole groups of animals in an almost finished design. For instance, a frog and a hippopotamus might have to make room for a platypus and all its friends because in some puzzles technicalities dictate the position of the animal groupings. In larger puzzles, I not only have to consider how animals fit into each other when positioned next to each other but also on top of one another. A drawing is two-dimensional, and when I carve an animal it becomes three-dimensional. This means it takes up a different kind of space than it does on paper. The drawing or paper cutout is only an approximation, but hardly a prototype of the object to be completed.
My puzzles challenge me to fill the gaps between the animals as best I can. There are two possibilities. To make animals take up more room, I can make some of them less perfect, dispensing with some characteristic detail of their anatomy. This is a solution that goes against my striving for perfection. The other possibility is to fill the gaps with smaller animals. But there comes a point when the figures become so small that I can hardly hold the wood and risk bloody fingers. This is when I decide to give up on trying to fill the gaps.
When designing an object, its size is always determined by the thickness of the wood to be used. The thicker the wood, the larger the animals and the ensuing gaps. Then I have to go to work carving smaller animals to fill these large gaps. There are other problems involved as well. For instance, if the thickness of the wood allows me to carve an elephant out of it, the space next to the elephant has to be filled with at least two smaller, identical animals positioned on top of each other.
Geckos
I was in the tropics again during the rainy season when termites swarm. One evening, I was sitting on my verandah when the "termite snowstorm" began. Ants, frogs, dogs, cats, rice-paddy crabs, and last but not least, the usually shy geckos, forget all else when termites show up. Wherever the white ants alight, their hungry enemies, geckos, are waiting. Suddenly seven small geckos were twisting and squirming on the ground before me. They couldn't devour the termites fast enough. For just one moment, they were curiously intertwined, long enough for me to make a mental note of it. The next day I sketched them and cut out a paper model. It wasn't difficult since there is hardly a position these little lizards can't twist themselves into. Three weeks later the gecko puzzle was finished. Geckos and crocodiles have very similar shapes. A friend of mine is very fond of crocodiles, so I soon revised the original puzzle and created a crocodile puzzle. I had never worked faster and with as much ease.
The Rhinoceros
Another story was already taking shape. Once when I was still working as a photographer, I was commissioned to photograph a shipment of 360 rhinoceros horns, which had been declared to be woodcarvings, and seized by customs officers in Bremen. Some 360 rhinoceroses had been brutally and cruelly slaughtered just for the sake of their horns. A sad incident I never forgot. Years later, a photograph of a rhinoceros that had been shot brought the whole story back and triggered something within me. "You must make people aware of the injustice suffered by these poor animals," my inner voice told me. I was reminded of the difficulties I had encountered when making the ark and decided to portray the life of the hunted rhinoceroses by carving it into several slabs of wood. Each slab was to show a phase of the animal's life. Put together, the slabs would embody a rhinoceros. It was to become yet another kind of puzzle.
Most of the motifs were clear. The only difficulty was to show how the horn makes its way from Africa to Asia. I didn't feel like carving a clipper braving the seven seas. Suddenly I had a good idea. I could carve the other side of the slab depicting an African bar in which illegally collected rhinoceros horns are stored. The reverse side would be a Chinese trading post. By turning the slab the viewer would thus be transported to another continent.
I sketched the individual stages. Once the slabs had been cut out, another unexpected problem arose. Since I had to carve within the growth rings, it soon became clear that my hands and my tools were too big to carve very deeply. The dimensions I had chosen were too small. I could see the areas that I had to saw, carve, and sand, but I couldn't reach them. So I made smaller tools, developed my own carving knives, created rounded sanding utensils using diamond nail files, and began using miniature milling cutters. During the three-month construction period, I also found a good way of holding together the eight slabs that I had carved in such detail. I decide to use a long round wooden rod symbolizing a penis. It penetrated all eight slabs and was held in place on the side of the head by the bullet with which the animal had been shot. I thought, "If this is how we deal with rhinoceroses, some day a bullet will kill us too".
Of course it pleases me when people who come to my exhibitions are full of praise. This praise not only acknowledges the value of my artistic concepts, but also shows approval and support for the statement each object makes. I find it inspiring, giving me new energy to continue and encouraging me to explore and make improvements. My work has often elicited chuckles, been a cause for joy, and inspired enthusiasm, but the rhinoceros significantly expanded the emotional range of my audience's reactions.
Curious admirers have traveled hundreds of kilometers to see the story of the rhinoceros, Noah's Ark, and other objects. So when I open the rhinoceros and narrate its life, each sorry stage depicted on a slab of wood, I often have paper tissue handy for them to dry their tears. The rhinoceros has often touched people deeply and caused them to show their feelings without restraint.
Cat and Dog
Sometimes, as in the case of the cat puzzle, I draw my initial sketch on a slip of paper in a restaurant during the course of a meal. This first spontaneous idea can evolve and later diverge greatly from the original. Once I have an idea, it almost literally demands to be executed. But the road leading to the completion of the project can be long and bumpy.
When the period of gestation ends and I am working on implementing an idea, my thoughts start to wander, exploring new shores. This is when, in my mind, new projects start to take shape. These can be relatively simple, but also complicated projects which can take years to realize. I learned a lot from the mistakes I made doing the Chinese horoscope. These days I try to get as much information as I can before starting a new project. Then there are those ideas for which I lack perfect images and satisfactory sketches. But I have time and can wait.
The dog puzzle was a different matter. Visitors to my exhibitions always annoyed me by asking whether I didn't like dogs because I had no dog puzzles. So at some point I went to work sketching a dog puzzle. At the same time, I was distressed by the thought that this might be a recurring question. Would I have to make puzzles of every single animal on Earth? I decided that every time I was asked such a question, I would refer to my version of Noah's Ark.
I was well aware that dog owners do not mean "dog" when they say "dog". They mean a particular breed, like a Doberman, fox terrier, poodle, etc. So I went through all my animal books and encyclopedias looking for dog illustrations that I could use as models for my carvings. I paid special attention to their head shape, paws, and tails. These details were key to a convincing depiction of the individual breeds and the puzzle's success.
After mulling over their contours, lengthening necks, modifying muzzles and noses, checking shoulder heights and curves, I was ready to go to work carving. As usual, it soon became obvious that a satisfactory draft is not necessarily good enough for a three-dimensional object. I had to lengthen the neck of the German shepherd and consequently correct the position of the other dogs surrounding it. Before starting work on the final version, I filled the remaining gaps with mini poodles, bones, and a small barrel of brandy for the St. Bernard.
The Farmhouse
We know that most farmhouses aren't what they used to be. Time and again we are shocked by scandals involving modern-day animal husbandry affecting pigs, cattle, and chickens. We've heard that viruses and bacteria can destroy everything in a brief period of time. On the other hand, the excessive medication used to treat livestock poses a grave threat to our health. Therefore I yearned for the kind of farmhouse I had known in my childhood, even if it was only a miniature version. It should have all the animals that used to belong on a farm: dogs, cats, mice, sheep, goats, horses and cows. Once again, I began drawing, cutting and copying figures until pieces interlocked satisfactorily and everything fit perfectly onto a piece of wood of the size I prefer to use. I didn't succeed in finding the best position for all 52 animals. It wasn't always possible to place them in the direction of the grain, so some of them lead a perilous existence.
"That's something you're gonna sell like hot cakes in the States," a delighted American remarked at an exhibition. "Just give it to Toys "R" Us and they'll cast it in plastic and sell it by the thousands." But this is exactly what I wish to avoid. These puzzles are not meant to be mass-produced and end up forgotten, left somewhere in a corner. They are meant to be something special, something one takes pleasure in again and again, and perhaps something to pass on to the following generation. Content and form make up a timeless entity allowing the puzzle to survive the passing of time and be cherished for years to come.
Erna the Pig
At some point, the farmhouse idea led me to the genetically modified pig I named Erna. Its construction resembles that of the rhinoceros, but its content is very different. The rhinoceros is so far removed from us that we can disassociate ourselves from its extermination. The pig on the other hand, is part of our world and of our daily lives. Erna is basically about what we eat. Interestingly enough, everybody loves to hear the rhinoceros story, but Erna's ordeal is uncomfortably close to home and most people tend to turn their backs on her life story.
Seven Ancient Forests
Being so concerned about the environment, I naturally became aware of other voices. Greenpeace has done a lot and their campaign to save the last seven ancient forests prompted me to embark on a forest puzzle. I chose one animal to represent each of the seven forests. It gave me great pleasure to arrange them and to fill the gaps with the small animals typical of each habitat.
Once again the prototype was not without its shortcomings. Many small gaps were particularly challenging. For the first puzzles, I chose planks with special characteristics such as natural bark edges, knots and even termite holes.
The idea was to adapt the initial design to the structure of the piece of wood I had chosen to use. While I worked on them, I gave the puzzles names such as "Wherever we go, someone else has been there before us," or "Whatever it is, it has the same right to live as we do." If we can't change or develop something without destroying what is already there, we must work on our idea until we find a way of maintaining the original balance, making coexistence possible.
If we made an effort and applied ourselves, many things on this planet could be conserved and new developments could be implemented without the risk of destroying Nature's delicate balance.
The Chess Game
For a long time, I had been thinking of making a chess game with animal pieces. I often mulled over it, as I would over a difficult move, but I never made any progress. Then finally one day I knew which of the many existing animals would confront each other on this imaginary battlefield.
As a rule, I use the rest of the wood plank I carved the animals out of as a frame as well as for their protection. A chess game makes this impossible. First of all, it has to be made from two different kinds of wood and at the same time I wanted the chess game to be a box for the figures too. I also wanted the board to be different. Instead of the usual squares, it would have leaves. So I had no choice but to take up marquetry. The result was a chess game in which board and animals merge into one harmonious body. Well, it took me 10 years to develop the idea, no wonder it came out so well.
Now we, like my monkey Alfi, are all exhausted from having diligently worked our way through the presentation of my puzzles and a few of my animal pieces. The range of my objects is considerable and such a slim volume has its limits. Just think, the choice of wood alone can make a motif change the way it looks completely, resulting in endless variations. Those of you who have followed me this far can easily imagine that in the future I will never be at a loss for ideas.
The question is rather whether I will tend more towards carving objects such as the rhinoceros, or continue to make puzzles with themes such as the German forest, an idea I've had since I was 11 years old.